However if you moved slightly over to the left in the first place (before falling down to the bottom), wouldn't the game not make mickey move over as much or at all?Ħ. I know the walking left to a certain point is automatically done. I think I was wrong here, that particular jump doesn't seem slower.ĥ. But I am confused as to why you jump so early off the ramps? Why not keep running down and do a smaller jump when you are closer to the bottom?Ĥ. Well I just watched the movie again and you do it differently on the first couple of jumps, however this seems to be to avoid the blocks. I was following them as you moved across the level and you could have made it to the end quicker.Ģ. The vines go in time, you can jump from one to the next without touching the ground, like in the library. Sorry for the delay in responding to this.ġ - No, this is not true. but it was not easy to do without frame countĥ - i ended the movie recording just before hitting the witch, that walking left is automatically done by the ending sequence i admit this could be corrected by starting the jumps on top of mizrabel's ghosts on a different moment. i did all of them the same way, you saying some are different?ģ - it never ocurred me to manipulate that, but i dont think its possible, he must have a set number of jumps each hit he takesĤ - thats because if i falled on her head the ghosts would damage me, the timing was not the best on that part. Well that's all folks :P I hope I didn't bothered with my rather long points, I just needed to say that stuff.ġ - Not use the vines to cross the gaps in the 2nd level of the forest?Ģ - Land away from the slope on some and near the slope on others after getting the key, while running down the toy level?ģ - Not exploit randomness in the toy zone boss and make it only jump once each time (or could you not find a way?)Ĥ - You seemed a bit slow on one part of the final boss, it was at the side and you jumped on to her head from the platform.ĥ - When you landed after killing the final boss you had to walk a little bit to the side, you could have lined that up better, or am I wrong.ġ - because the timing didnt help, i would have to wait for them to come to the left and then to the rightĢ - i jumped to have 100% vertical speed after reaching the end of each slope. foda's run is really impressive and I really wanted it to be published. not by the replacement of my run by foda's one, this is natural and positive, entertainment is what matters, if someone managed to improve a given run, great deal for everyone. I confess I got a little sad by the critics I could see popping up at the site. I primarily did this TA most for fun, since CoI was my first ever Genesis game I played, so I found it rather nostalgic for a startup. I can't imagine myself spending my (little) free time all in front of a PC in order to achieve so great feats you all are used to watch. Third and last, unfortunately I surely am far far away from the levels of avaliable free time most timeattackers have to deal with our games. Maybe I shall review my game concepts, afterall this is art, not sci-fi =) I'm really sad this play style of mine would ever mean boringness. My problem is that I tend to be strictly cold and technical, and not much creative. I always wondered how could a "utopic-perfect-machine" handle a program (game) given a certain guideline (finish by the most fast way possible), it surely would look pretty impressive, yet boring sometimes. Second, I chose my own style of play: doing just and only the extreme necessary moves to accomplish the game. For two main reasons: First, I was primarily concerned on speed and time-saving, and since I had few practics into doing so many mirabolant moves, that could had unfavored the excitement of the viewer. Second, I did played it in a simplist, and now for what I can see from viewers' comments, boring way. I'm glad there's a new and better run avaliable, and would like to expose some points why my run looks boring (that's of course the reason it was replaced!):įirst off, this was my FIRST RUN EVER! Somewhy I never managed to make rerecords to work correctly on my Famtasia (maybe I'm a bit lazy to try to solve the question, but oh well) so when I tried it on Gens and noticed it worked, it got very exciting how it would be to create one of what had entertained me and thousands of people all around to watch. I am the author of the first CoI Run, the one played on normal mode.
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